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1. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Arkena Wyrnspire wrote: CCP Rattati wrote: Arkena Wyrnspire wrote: That's... a very high AV DPS on the AHMG. That's going to outDPS all other AV weapons, actually. Is that intentional? Of all the AV weapons, the AHM...
- by Bayeth Mal - at 2015.03.08 22:01:00
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2. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I know it may have already come up, but for the last few months, what little I've been playing is logi, and one thing I could get behind is increasing the equipment slots for STD and ADV. (Note I mean Equipment, not Mod slots). Obviously alter PG/...
- by Bayeth Mal - at 2015.03.02 11:31:00
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3. Give more compensation to the loser in FW [Story time] - in Feedback/Requests [original thread]
Pseudogenesis wrote: Bayeth Mal wrote: The payout for a loss in PC is nothing. Nada. Zilch. FW is the game mode between pubs and PC. FW has a payout system for losses that is between those two extremes. I know, and I agree. I don't want t...
- by Bayeth Mal - at 2015.02.13 22:53:00
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4. Give more compensation to the loser in FW [Story time] - in Feedback/Requests [original thread]
I'm not sure if I agree with you there Pseudo. FW is supposed to be the inbetween for pubs and PC. It's the only open game mode where you're able to sync squads. The payouts for a win are actually really high, especially once you get your standi...
- by Bayeth Mal - at 2015.02.13 12:52:00
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5. War Reporter Dropsuit [New Role] - in Feedback/Requests [original thread]
Pubs would become incredibly one-sided, based upon which team did, or did not have one. We already kind of have this build. Cal Scout + 3 Precision + 2 Range Amps, sitting cloaked in a corner while their heavy friends run around and deal with eve...
- by Bayeth Mal - at 2014.12.21 21:22:00
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6. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Since this got buried in the garbage posts early on I'll repost as I don't think my question was answered. Bayeth Mal wrote: I assume you mean ++? Over all this looks better than I expected, I'm surprised by those correlations. Is it possib...
- by Bayeth Mal - at 2014.08.27 19:13:00
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7. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
H0riz0n Unlimit wrote: The fact is that till japanese are against me i will never have a good match, we can have the same wp/s but i will move at 1 frame for minute. It s ok you try to resolve some problems but i still prefer a matchmaking base...
- by Bayeth Mal - at 2014.08.21 11:22:00
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8. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Pokey Dravon wrote: Takahiro Kashuken wrote: Pokey Dravon wrote: Takahiro Kashuken wrote: Well it aint this system thats for sure This system ranks everyone based largely off of their Win/Loss ratio and modifies the rank for each ...
- by Bayeth Mal - at 2014.08.20 21:16:00
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9. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: PC would be free for all gear Really? No ****. A situation where people are organising their own teams at the highest competitive level would allow people to use whatever they like. Whooda thunk it. Why the hell i...
- by Bayeth Mal - at 2014.08.20 12:38:00
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10. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: P.S. Those with eagle eyes will notice a weird anomaly in the two lowest Mu brackets for the both WP/Death and K/D ratios, but not for WP/s. My theory, is, and not based on prejudice at all, is redline snipers. My reasoning ...
- by Bayeth Mal - at 2014.08.20 09:05:00
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11. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
I assume you mean ++? Over all this looks better than I expected, I'm surprised by those correlations. Is it possible to factor the meta level of specific gear over a small window? Say 2-3 hours? Or maybe the last 5 matches within that window (...
- by Bayeth Mal - at 2014.08.20 08:19:00
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12. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
I like it. There will be rage, it is to be expected. Hopefully the assault buff will be good.
- by Bayeth Mal - at 2014.07.15 01:56:00
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13. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
Harpyja wrote: FW teams do need to be as balanced as possible, don't listen to whoever says so otherwise. Because you can choose which faction you're fighting for as soon as one faction is winning, everyone flocks to that faction, e.g. Gal/Ca...
- by Bayeth Mal - at 2014.06.27 21:55:00
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14. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
steadyhand amarr wrote: I still dont get why we dont have a no squad rule in pub matches and make squads play in FW that way everyone gets what they one. The only unhappy people are the tryhards who just want to stomp newbs So people who wan...
- by Bayeth Mal - at 2014.06.27 13:34:00
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15. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
CCP Rattati wrote: It saddens me to know that better matchmaking would have helped the game and its new player retention a long time ago. I can tell you though that we are hopefully making some progress on matchmaking, and specifically team mak...
- by Bayeth Mal - at 2014.06.27 11:05:00
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16. [Not Up For Debate] Nerf Basic & Adv Remote Explosive Damage - in Feedback/Requests [original thread]
As both a proto sentinel and proto scout (and have been since long before 1.8) your claims ring false. Though the issue of being able to throw them is a legit problem, they took away the dead trigger (I think, I never used it). I'll post here what...
- by Bayeth Mal - at 2014.06.02 10:38:00
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17. [Feedback] Hotfix Beta grenade and RE recommendation - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: Personally it drives me f*cking crazy that a basic Remote can kill my full proto Amarr Sentinel with little to no effort. A basic tier RE shouldn't do more damage than a Proto Forge. If you want to instakill p...
- by Bayeth Mal - at 2014.06.02 10:06:00
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18. Rifle Usage (response to Rattati comment) - in Feedback/Requests [original thread]
CCP Rattati wrote: There is such a direct correlation between sales, consumption and efficiency that it is almost irrelevant which one uses on a macro level to study behavior. Thanks for your concern though. I'm not so concerned what the d...
- by Bayeth Mal - at 2014.05.24 14:55:00
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19. Snipers, HMGs, Forge Guns, Heavies and Scouts - in Feedback/Requests [original thread]
Silver Shadow Gear wrote: If you look at their catridges and their ROF they can do around 300 damage per second What are you referring to? The HMG? 2400RPM x 4 damage per shot = 160 DPS You're seriously asking to have the HMG reduced down...
- by Bayeth Mal - at 2014.05.24 14:32:00
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20. Cal Scout idea - in Feedback/Requests [original thread]
I'm pretty sure they said they're not going to be adding anything to the game by way of new mechanics etc. We can only change the numbers that already exist. Nothing more. What you're suggesting may not already exist in the code and would requir...
- by Bayeth Mal - at 2014.05.24 13:35:00
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